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Question by reyonman · Jun 04, 2014 at 08:59 PM · editormeshcolliderduplicateaddcomponent

AddComponent() creating two colliders?

Unity 4.5.0f6

I'm adding a MeshCollider to an object via editor script and when the script is finished the result is two MeshCollider components. I have log writes in to confirm that the method isn't being called more than once. I've also ensured that collapse log is not enabled.

Other random info: the object is part of a prefab

Any thoughts?

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avatar image reyonman · Jun 04, 2014 at 09:00 PM 0
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Okay, so I discovered this was caused by the way that I was saving the prefab. I wasn't using ReplacePrefabOptions.ConnectToPrefab and when ReplacePrefab was called the duplicate would appear.

Any idea why? It looks like it was merging the instance into the prefab ins$$anonymous$$d of replacing it.

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