Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nick V · Jan 01, 2010 at 10:35 PM · iphone

Can Unity Remote be installed without an App Store License?

I recently bought Unity iPhone Basic, and I've been going over some of the documentation. I was wondering if its possible to install Unity Remote on my iPod Touch before purchasing an App Store license from Apple. I don't have the money right now for a license, but I would like to start developing games.

From what I've read it looks like you need the license first, and all of the topics about installing Unity Remote on the forum start off with "This is assuming you've done x, y, z"; which I haven't.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by jashan · Jan 01, 2010 at 10:43 PM

I'm not exactly sure what you mean by "App Store license". But you do need to participate in the Apple iPhone developer program (which costs $99 per year) to get the certificate you need to install Unity Remote. EDIT: Unity Remote's also available through the App Store - so you can use Unity Remote without those certificates.

However, you'll still need that certificate to install your own games built with Unity iPhone to test them on the device.

Basically, what you need is to self-sign any applications you want to upload to your iPhone / iPod touch; and for that, you need the certificate you get in the Apple iPhone developer portal (which you can access once you've registered and paid).

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nick V · Jan 01, 2010 at 10:44 PM 0
Share

Ah, right the Developer Program is what I meant.

Okay, that's lame. >.< I have no money left after purchasing Unity iPhone (which I could only do thanks to massive discounts from UT). Guess I'm stuck waiting again.

avatar image jashan · Jan 02, 2010 at 01:17 PM 0
Share

Oh - sorry to hear that :-(

avatar image TowerOfBricks · Jan 03, 2010 at 05:33 PM 0
Share

But hey, isn't the Unity Remote an app you can download from the AppStore?

avatar image jashan · Jan 04, 2010 at 03:26 PM 0
Share

Ah - you're right. So you could install Unity Remote without the Apple iPhone Developer Program. Good news for Nick, I guess ;-) ... you'll still have the problem that you can't run what you develop on the device but at least you can do a little more play-testing.

avatar image
1

Answer by Ricardo · Jan 02, 2010 at 03:49 PM

No, but that's an iPhone OS restriction, not a Unity limitation. The only way that you can install unsigned applications onto an iPhone (for instance, installing the Unity Remote or your built applications without going through the signing process) is by jailbreaking the device.

Of course at this point you're outside the usual toolchain, won't be able to get support through the forums and will likely need to learn how to scp things into the device, so it has its tradeoffs.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nick V · Jan 03, 2010 at 06:33 PM 0
Share

Yeah, thanks for the info. I'm going to stick with not jailbreaking my iPod, hehe.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

malloc :*** error for object 0 x xyz : pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug [Iphone][Unity] 1 Answer

How to test on iOS simulator? 1 Answer

ARkit objects not showing up on phone 0 Answers

#ifdef UNITY_IPHONE equivalent for JavaScript 2 Answers

Unity Indie Max Sounds Playable at Once? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges