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Question by chetan-rane · Mar 17, 2015 at 02:00 AM · javascriptunity 4.6

gameobject.SetActive(false) issue in Stand-Alone build

Hi All,

I have created object pool. And i am disabling all the pool objects using gameobject.SetActive(false).

This works fine in editor, but in the stand alone build (for windows: exe), its not working.

Can someone help me?

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Answer by AcE_fLoOdEr · Mar 17, 2015 at 07:23 AM

Screenshots and scripts would be greatly appreciated.

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