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Question by
chetan-rane · Mar 17, 2015 at 02:00 AM ·
javascriptunity 4.6
gameobject.SetActive(false) issue in Stand-Alone build
Hi All,
I have created object pool. And i am disabling all the pool objects using gameobject.SetActive(false).
This works fine in editor, but in the stand alone build (for windows: exe), its not working.
Can someone help me?
Comment
Answer by AcE_fLoOdEr · Mar 17, 2015 at 07:23 AM
Screenshots and scripts would be greatly appreciated.