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Question by VoidZombie · Jul 16, 2015 at 08:23 AM · androidappquitprocess

UnityPlayer quit is killing both itself and the Android app

Hello,

I'm struggling with this problem.

I have exported my Unity game as a Google Android project, and put it inside my Android app.

Everything works fine, except when I call Application.Quit(), which closes the Unity app and the Android app.

I tried some solutions, like adding android: process=":unityapp" in the GoogleUnityActivity activity declaration in the AndroidManifest.xml.

This doesn't work, the app behind still closes too.

What can I do? That's pretty critical.

Thanks.

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avatar image zach-r-d · Jul 16, 2015 at 10:30 AM 0
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Ins$$anonymous$$d of calling Application.Quit(), is it possible to call something from within Unity that invokes a method in the Android app which then kills the Unity app from inside the Android app?

avatar image meat5000 ♦ · Jul 16, 2015 at 10:56 AM 0
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http://answers.unity3d.com/questions/587979/how-do-i-stop-munityplayerquit-closing-the-entire.html

avatar image VoidZombie · Jul 16, 2015 at 11:15 AM 0
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@zach.r.d I'll try that, thanks @meat5000 I have already tried this solution as I said in the post

avatar image meat5000 ♦ · Jul 16, 2015 at 11:19 AM 0
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Sorry think I posted the wrong link. Too many tabs open!

I think it suggested stopping the activity.

avatar image VoidZombie · Jul 16, 2015 at 11:30 AM 0
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@meat5000 that link is very interesting, thanks!

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