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What is the absolute minimum apk size achievable in Unity 5?
What is the theoretical absolute minimum Android apk size achievable in Unity 5 (free version)? How would this be accomplished?
How does this compare with earlier versions of Unity?
Answer by Yury-Habets · May 27, 2015 at 03:23 PM
You can try yourself with an empty scene ;)
However, you can reduce the size if you set "ARMv7" or "x86" device filter instead of "FAT" (which includes binaries for both architectures).
Thanks Yury. I am seeing lots of these "tricks" to reduce the size of an apk. The AR$$anonymous$$-only option seems to reduce the size of my basic app to around 10$$anonymous$$B. I'm also seeing things about stripping bytecode (IIRC), etc. I'm wondering what the absolute maximum is after all these tricks. If it's only a few $$anonymous$$B here and there, I might know when to give up on trying to bring the size down due to insignificant savings.
You're correct, I think select one architecture and enabling stripping are the options to reduce apk size. I managed to get 11.2 $$anonymous$$b with AR$$anonymous$$v7 only and stripping enabled.
This solution made a drastic AP$$anonymous$$ size change. Thank you.
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