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Question by djfunkey · Sep 11, 2012 at 02:03 PM · c#timetexture2drandom.range

Image for a quarter of a second

So I'm trying to make a scary game, and in this scary game at a random time after 2 minutes into the game, a 2d texture pops up for a quarter of a second. could i have the script in c#, (because converting it from js is a pain).

so this is what i was thinking -->

 public Texture2D ScaryFace;
 
 void update() 
 { 
 RandomPopup (); 
 }
 void RandomPopup () 
 { 
 if (Random.Range(Time.time + 120,Time.time)) 
 { 
 GUI.DrawTexture(newRect(0, 0, Screen.width,Screen.height), ScaryFace); 
 } 
 }

I'm not sure how this would work, and also how i would implement the quarter of a second that the "ScaryFace" needs to be up for.

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Answer by $$anonymous$$ · Sep 11, 2012 at 03:19 PM

Here a C# script that will make appear a pic every 120 seconds, it doesn't work at random, but you can easily modify it:

using UnityEngine; using System.Collections;

 public class ScaryFace : MonoBehaviour {
 
     private bool isAppearing = false; //switch on/off the image (if true is showing, if false is hidden)
     
     public Texture2D ScaryFaceImage; //Texture of the image to show
     
     public float imageStayTime = 0.5f; //Time the image should stay on screen
     
     private float time; //Time passing in seconds
     public float timeLimit = 120f; //The time limit the picture have to appear
     
     void Update() 
     { 
         
         StartCoroutine("FaceAppear"); 
     }
 
     
     IEnumerator FaceAppear () {
         time += Time.deltaTime * 1;
         
         while(time > timeLimit){
             isAppearing = true;
             yield return new WaitForSeconds(imageStayTime); 
             isAppearing = false;
             time = 0;
             
             }
         yield return null;
     }
     
     void OnGUI() 
     { 
         if(isAppearing){
             GUI.DrawTexture ( new Rect (0,0, Screen.width, Screen.height), ScaryFaceImage);
         }
     }
 }

Don't know if is performance friendly, so far I get 0 impact on the frame rate; in this script you can also put a timelimit for the pic to appear, so you can make it appear also every 5 seconds. Every time the pic appear the timer is resetted to 0, using a simple coroutine.

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