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Question by vargonian · Nov 24, 2011 at 12:52 PM · guiguitexturepositioning

GUITexture Design-time positioning problems

Here's a situation in which the Unity Editor doesn't behave intuitively with regard to positioning GUITextures:

  1. Select GameObject->Create Other->GUITexture. A default Unity textured object will appear in the editor.

  2. With the move gizmo selected, try to move this object around. Rather than moving where you'd expect, it warps around crazily, probably due to some wacky transform concatenations or something.

My question is: Am I doing something wrong? Is there an intuitive way to build and place GUIs at design time using the editor? Would I be better off just laying out my GUI in code?

Any opinions would be greatly appreciated.

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Answer by mchaza · Nov 24, 2011 at 02:01 PM

Well you can use scripting and use the GUI.DrawTexture function: link text

Or play around with the Pixel Insert located in the GUITexture component in the GUITexture inspector instead of the Transform itself.

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