- Home /
[SOLVED] Merging/Combining Sketcup models with submeshes using Blender
I have these strange surface errors, when going from collada through blender to Unity.
Edit: I found out that this happens when I join all the meshes in the model. How can I join the meshes without this happening?
Here's what is looks like when I go through Blender:
Here's what is looks like when I convert the collada to FBX using autodesk FBX converter:
Answer by Sondre-S · May 06, 2015 at 07:03 PM
Solved my own problem. The problem was that Blender was merging the UV maps or something when joining the objects. http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.69/Modeling#Mesh_Merging
Just downloaded an earlier version(http://download.blender.org/release/Blender2.67/), and the exported model looks great and is now a single object with multiple materials.