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Syncing Ragdoll Positions (Networking)
Im working on a gta style game, and its coming along pretty good so far. But one thing I noticed, is that when a player falls/ragdolizes the ragdolls appear in different places to the clients. You may ask why does it matter? Well, I added a euphoria style ragdoll system to my game, and you could see how it would become an issue after a player gets up from ragdolling, since the player would appear in different places to different clients.
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