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Question by Danh-Ho · Sep 22, 2019 at 02:18 PM · gameobjectinstantiatespawningcomponentspooling

Will Instantiating prefab with many components slow my game?

Hi,
for example: I have a bullet prefab with many components, and many more in its childs.

I'm gonna instantiate hundred of this bullets and i'm confused. Will this affect my game performance ?

Should I build a pool system to reuse my game objects?
(But when i start thinking about this, I believe everytime I reuse the game object I have to reconfigure all of these components, I don't know if there is a better way) alt text . alt text

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Answer by suIly · Sep 22, 2019 at 02:26 PM

If this were going on a pc, it wouldn't matter if you instantiated the bullets, because PC's have lots of processing power, but for mobile, you should use pooling

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