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Question by Abacab · May 04, 2015 at 05:38 PM · menulagprofiler

PROFILER: Texture.IntegrateLoadedImmediately over 150ms

Hello!

Currently my menu buttons are working like this:

 public GameObject loadScreen;
 public AudioClip buttonSound;
 public AudioSource audioSource;
 
 public void MainMenu () {
 loadScreen.SetActive (true);
 audioSource.PlayOneShot (buttonSound);
 Application.LoadLevelAsync ("Main Menu");
 }

When running the profiler and pressing the buttons, there will be a 50-150ms spike, which is caused by Texture.IntegrateLoadedImmediately. What is this and is there a way to reduce the spike somehow?

Thanks a lot in advance!

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avatar image HarshadK · May 05, 2015 at 09:27 AM 0
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http://forum.unity3d.com/threads/load-resource-without-cpu-spike.155708/

avatar image Abacab · May 05, 2015 at 04:44 PM 0
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What if there aren't any big images? Could there be any other reason?

Should all textures be a power of 2 square to be eligible for compression?

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