Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by Enos · Jul 14, 2014 at 10:02 AM · a

How to create multiple choice question with audio clip

HI, Am very new to Unity Javascript

I am creating a children's App,

I have a button called Media Quiz - when this buttons is clicked. i want it to show a multiple choice question,the question will be having animal sound(the child will listen to the clip and select the correct answer) . I have attach the audio.

This is what i have so far and i have no clue on how to do it, Please help

 function Animal_Sound()
 {    
     var Cat : AudioClip;
     var Dog : AudioClip;
     var Baboon : AudioClip;
     var Lion : AudioClip;
     var Pig : AudioClip;
         
     var PlayAnimalSound : int;
     var Animalsound : AudioClip[] = new AudioClip[5];
     
     for(var i = 1 : i >=5; int++ )
      {
         if(PlayAnimalSound ==1)
         {
             Cat.audio.Play();
         }
         if(PlayAnimalSound ==2)
         {
             Dog.audio.Play();            
         }
     }
     
 }
 
 function ChangeMusic()
 {
     audio.AudioClip = Random.Range(1,5);
     audio.Play();
 }

sorry for my english

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Jul 15, 2014 at 05:17 AM 0
Share

I cannot visualize what you want here. Or more specifically, I can visualize several things that meet your description. A visual would be helpful along with a description of how it should work. You should explore the GUI class for your buttons.

Note there are a number of compiler issues with your code. Some simple, some more complex. The one that stands out is that an AudioClip does not have an 'audio'. Assu$$anonymous$$g you have an AudioSource attached to the same game object as the above script, you can do:

 audio.PlayOneShot(Cat);

Also it would be better if you had an array of audio clips rather than a list of individual clips.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Update () cant be a coroutine 2 Answers

Input key Conversion Query? 0 Answers

Adding a solid mesh 1 Answer

How can i insert a package? 1 Answer

Changing alpha on specific vertexes? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges