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Visual Studio not connecting to iPhonePlayer
I'm running UnityVS through Visual Studio, I build the game on OSX Unity and try to attach Visual Studio on Windows to it via 'Attach to Process'.
Nothing happens when I do t his, no output and the debugger does not connect. I can connect to any other player this way and this used to work in previous versions of Unity.
As another interesting tidbit: the iPhonePlayer does not appear in MonoDevelop at all, on Windows Monodevelop sees the iPhonePlayer but trying to connect to it yields a 'Could not connect to the debugger.' error.
Could it have something to do with using the IL2CPP compiler? In previous versions I used Mono but in the latest version of Unity that stopped working (ARMV7 compiler duplicate symbols etc) so I was forced to switch to IL2CPP...
I'm running latest versions of Unity on both platforms.
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