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Question by rOBY GAMES · May 03, 2015 at 06:35 PM · scoreguitextactiveammo

Script for counting not working properly

I am trying to figure out the problem with the following script, but I do not understand why the GUI text is not working properly. I want this script to start counting from 10 down to 0, every time when I press the left mouse button. Currently, the script is working in a strange way, as fast as the milliseconds count up to infinity, I do not understand the problem I tried to change all values but without result. Some Suggested?

 #pragma strict
 
 var myTrigger : GameObject;
 var myObject : GameObject;
 var countAmmo : int = 10 ;
 
 private var score : int = 10;
 var guiScore : GUIText;
 
 function Start ()
 {
 
 guiScore.text = "Score: 10"; 
 
 }
     
     
     
     function Update()
      {
 
       if(Input.GetButtonDown("Fire1"))  
 
          countAmmo = countAmmo -1;        
         
           if(countAmmo == 0)
          
            
          {         
             myObject.SetActive(false);    
          }
          
          else
          
          {
           score -= 10;
    
    guiScore.text = "Score: " + score;
          
             myObject.SetActive(true);
          } 
      
    
      }
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Answer by Sondre-S · May 03, 2015 at 06:51 PM

This should do it

 var Key: bool;
 var countAmmo : int = 10 ;
 
 start(){}
 
 update(){
 
     if(Input.GetButtonDown("Fire1") && Key) { 
      
               countAmmo -= 1;  
       Key=false;
     }
     else if(!Input.GetButtonDown("Fire1") && !Key){Key = true;}
 
 
 
 }


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avatar image rOBY GAMES · May 03, 2015 at 07:10 PM 0
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Hello thanks for the reply. I get this error. - The name 'bool' does not denote a valid type ('not found').

avatar image Sondre-S · May 03, 2015 at 09:21 PM 0
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Oh yeah, sorry I'm not usually coding in javascript;) just replace "bool" with "boolean".

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