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Question by Delthrox · Dec 07, 2016 at 02:05 PM · androidloadingxmlloading file

Load file on Android

Hey everyone,

I am trying to load xml files on android. Unfortunately android can't find the files, it does work on pc though. The code I'm using:

          if (System.IO.File.Exists(getPath())) {
              error.text = "File loaded";
              path = getPath();
          } else
          {
              error.text = getPath();
          }
  
          XmlReader reader = XmlReader.Create(path);
  
  
      private string getPath()
      {
          #if UNITY_EDITOR
                  return Application.dataPath + "/Resources/Levels/" + level + ".xml";
  #elif UNITY_ANDROID
                  return Application.streamingAssetsPath+"/Resources/Levels/"+level+".xml";
  #elif UNITY_IPHONE
                   return Application.streamingAssetsPath+"/Resources/Levels/"+level+".xml";
  #else
                  return Application.streamingAssetsPath+"/Resources/Levels/"+level+".xml";
  #endif
      }

The getPath() function returns the following path on Android: jar:file:///data/app/com.AzuryteGames.ColorZone-1/base.apk!/assets/Resources/Levels/Level01.xml

I have tried to use application.datapath and application.persistentdatapath but those also don't work.

Can someone help me with this? I have been trying to fix this for over a month now.

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Answer by eclecticLoad · Dec 08, 2016 at 01:16 PM

Where did you save your xml files? Having xml files in the streaming assets folder and opening them with Application.streamingAssetsPath works fine for me

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