Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mwitt8178 · Jun 02, 2014 at 08:03 PM · transformlerppathwaypointsbezier

Determine transform.position of location between two waypoints on bezier path

Thanks in advance for your assistance.

I am currently using Unity's "Lerp" functionality to determine a specific transform.position between two waypoints on a straight path using distance.

I was wondering if there was a similar approach to determining the transform.position of a specific location between two waypoints on a bezier (curved) path using distance.

After much research and googling, I cannot seem to determine a "best practice" approach to solving this requirement. If someone can point me in the right direction, I would be greatly appreciative.

Thanks again!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Graham-Dunnett ♦♦ · Jun 02, 2014 at 10:12 PM 0
Share

A lot depends on how close the bezier curve is to a straight line. If it's close to the straight line between the two end points, just use a lerp (so you get zero at the first point, and one at the second) and feed that into the bezier curve to get the position along the curve. If the curve varies greatly, then this lerping won't be accurate enough. In which case you're going to need to do some velocity based calculations to work your way along the bezier path. In essence you're assu$$anonymous$$g the velocity along the curve is constant, so you need to compute how long the curve is. Then, you can work out how far along the curve you get in a fixed amount of time. $$anonymous$$aybe you can approximate this by computing 10 points along the curve and sampling their position, and then measure the distance between these sample points. You then have an approximation to the length of the curve. Hence you know how long it might take to travel along the curve at a fixed speed.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to move along a group of waypoints at a certain speed? 2 Answers

How do you generate a line between objects that are only instantiated upon game Start ? 1 Answer

Moving an object from it's current position to the position of the mouse cursor. 0 Answers

How to dynamically set transform positions (for a Bezier curve)? 2 Answers

Camera Lerp from A to B, and back 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges