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Question by sjblue · May 04, 2015 at 10:25 PM · triggerenemyevent

Door open after destroying all the enemies.

Another question here. I have been looking for a solution for something like when i kill the enemies in a level, a door will open or something like that will be triggered. Not much discussion went through the community about this topic except i found just one. Here is the glimpse what was tried...

//Add the number of enemies already in the Level static var enemyCount : int = 0;

function Update () {

 if(enemyCount < 1)
 {
     //Instantiate prize and open door
     print("Ok Now Open The Door!");    
 }
 if(enemyCount > 0)
 {
     print("The Enemy Count is" + "" + enemyCount); 
 }

}

I was wondering if anybody can help on it or already have a better way to do it. Even any link that is describing this matter is also appreciated as well.

Thank you.

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Answer by Eudaimonium · May 11, 2015 at 08:19 AM

Beware about putting stuff such as "Instantiate prize" within an Update loop; in your example, enemies count will continue to be < 1 until you add more enemies, or load a new scene. Until then, you're instantiating prize every frame.

Instead, try this approach:

 public int numberOfEnemies;
 private bool needsPrize = false;
 
 void Update()
 {
    if (numberOfEnemies > 0)
    {
      //print your number of enemies on screen
    }
    else
    {
      needsPrize = true;
      print("You win bla");
    }
 
    //then, simply check:
    if (needsPrize)
    {
      //Instantiate prize
 
      //Don't forget this:
      needsPrize = false;
    }
 }
 
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