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Question by Pherseo · Jun 18, 2014 at 07:48 PM · targetmatch

Get in car - Target Match

Hi everyone! this time I'm trying to my sexy character get in the car. using the script from "Target Match" from "Mecanim Example Scenes" I could do that the character go to the target and open the door. But when I put a blend tree, with the locomotion, the target doesn't work. just that part, everything else, works fine.

any idea? or other way to put the character in one specific position an rotation? the part of the code with problem, and images.


void Update () {

     if (animator)
     {
         AnimatorStateInfo state = animator.GetCurrentAnimatorStateInfo(0);

// ENTER CAR ***

         if (!inCar & Input.GetButton("Fire1")) 
         {
             animator.SetBool("Jump", true);
         }

 
         if (state.IsName("Base Layer.enter_Car")) 
         {
             animator.SetBool("Jump", false);
             
             animator.MatchTarget(LeftHand.position, LeftHand.rotation, AvatarTarget.LeftHand, new MatchTargetWeightMask(new Vector3(1, 1, 1), 0), animator.GetFloat("MatchStart"), animator.GetFloat("MatchEnd"));

             hasJumped = true;
             //enterCar();
         }
 }
 

}


Its Works! :D alt text

And with Blend tree no more :(

alt text

1good.jpg (108.4 kB)
blend.jpg (95.6 kB)
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avatar image Game3dAssets.com · Aug 22, 2014 at 01:21 PM 0
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How did you get this result ?

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Answer by Pherseo · Jun 27, 2014 at 08:07 PM

no one helped me, but its okay u__u after all, I change the way I was doing it. this is the result! :D

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avatar image Menatombo · Jul 21, 2015 at 06:58 PM 0
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Would love to know how you did that. I've been working on a wrestling game and trying to get two players to touch each other... No one seems to answer questions anymore. T.T

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