- Home /
Can we do this in Unity 3d?
Hello Every One,
This is the really tough to do for me. Actually i have tried to do below concept obviously i knew i cant do with out any idea. My concept is interactive simulation work for stitching two objects using thread and needle with any animation can we do this in unity 3d using script and other function?.
The concept is there is two object(cubes or something) in the scene. I have one needle i take that needle and tie one thread then using this i prick the first cube now the needle should go inside the cube and also thread then prick the another cube then i tie up this two cubes. After tied up this both cube will be stitch. This is my concept like doctor do the surgery. Hope you will understood. Help me to do this.
@Aldo Naletto hey can we do this in unity? please help me.:-(
With such a broad question I guess the simple answer is yes you can do that with unity.
You certainly can do many things with unity, but your asking for more specific stuff...like "can" you possibly do that stuff? almost for sure, but, to do that stuff you need to code ways for all those objects to interact, and a good way to simulate a "string" for the needle... perhaps start with making a needle object, which doesnt collide with the other stuff, and drags around a series of rigidbodies, and those are the "string" simulated with sections of it movable and such...
and then you code a way to have the two objects sort of get bound together wherever the intersection happens with your "needle" and the strings runs between these points somewhat tightly, holding them together... sort of.
To make something like this sounds tough, but possible! You would need ways to make the "string" work like a real one, where it slowly passes along those points the needle is making, to run through like a real string...but best of luck getting that all done :P
Your question is in the form "I have a vast knowledge gap to do Epic X, please can someone fill this gap, possibly doing the work for me" and as such is probably going to go down like lead balloon with this community and get you down-voted.
I suggest you:
Delete this question
Break your problem down into smaller parts
If you still have Epic size questions like this, in the "How can I even start to do X" vein, then post those on the forum as opposed to on here.
Answer by Karmarama · Jul 11, 2012 at 10:23 AM
This Q:A is a troll, more can be found at the following forum thread: http://forum.unity3d.com/threads/143225-Stitching
Suggestion for mod to remove this user entirely, as he/she is a troll with the sole intent to waste our time.
Edited with correct link, human error.
Your answer
Follow this Question
Related Questions
Need help with scripting bug fix. pleease 0 Answers
In-game pickup not moving towards player after being collected 1 Answer
Different results between "ContactPoint" and "ContactPoint2D" 0 Answers
How to test for a collision with a Terrain 1 Answer
How to adjust two colliders really close to each other w/o them colliding? 1 Answer