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Question by datamaru · May 29, 2015 at 05:46 AM · audioloadaudioclippersistentdatapath

How to play audio from Application.persistentDataPath?

I want to play the audio I saved to the persistent data path but i can't get it to work.

Here's my code :

 public class monyetRecord : MonoBehaviour {
 
     AudioSource monkeyAudio;
 
     public string url;
     public WWW audioFile;
     public AudioClip monkeyClip;
 
     void Awake()
     {
 
     }
 
     // Use this for initialization
     void Start () {
         monkeyAudio = GetComponent<AudioSource> ();
 
         url = "file://" + (Application.persistentDataPath);
         audioFile = new WWW (url + "/testAudio.wav");
 
         Debug.Log (url);
     }
     
     // Update is called once per frame
     void Update () {
 
     }
 
     //for recording narration
     public void RecordMonkeyVoice()
     {
         monkeyAudio.clip = Microphone.Start (null, true, 10, 44100);
     }
     
     public void StopRecord()
     {
         Microphone.End (null);
         SavWav.Save("testAudio", monkeyAudio.clip);
     }
     
     public void PlayMonkeyVoice()
     {
         if (!monkeyAudio.isPlaying) {
             monkeyAudio.clip = audioFile.GetAudioClip(false, false, AudioType.WAV);
             monkeyAudio.Play ();
             Debug.Log (audioFile.GetAudioClip (false, false));
         }
     }
 }

I've been stuck at this problem for days. Please, any help will be appreciated

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avatar image NextVertex · Apr 12, 2017 at 07:42 PM 0
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You found a solution ? Please let us know. Ty in advance

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Answer by Marrt · Apr 13, 2018 at 12:54 AM

As of now this has worked for me, fullpath is the full path of the target file

 private    IEnumerator LoadFile( string fullpath ) {
 
             print("LOADING CLIP "+fullpath);
         
             if ( !System.IO.File.Exists( fullpath )){
                 print("DIDN'T EXIST: "+fullpath);
                 yield break;
             }
 
             AudioClip temp = null;
             using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip( "file://" + fullpath , AudioType.WAV))
             {
                 yield return www.SendWebRequest();                
                 if (www.isError){
                     Debug.Log(www.error);
                 }else{
                     temp = DownloadHandlerAudioClip.GetContent(www);
                 }
             }            
             changeFunction.Invoke(temp);
         }
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