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Question by WingSoft · Dec 10, 2014 at 02:23 AM · uirenderorder

Set UI Image to render below Gameobject [Resolved]

Hi, is there a way to render a IU image below a normal gameobject prefab?

I have been looking at the forum and web but no luck.

I've tried setting the renderer layer to my Backgroud, but an error pops out saying:

 MissingComponentException: There is no 'Renderer' attached to the "BalloneFrame" game object, but a script is trying to access it.
 You probably need to add a Renderer to the game object "BalloneFrame". Or your script needs to check if the component is attached before using it

My code looks like:

     public string renderLayer;
     public int orderLayer;
     
     void Start () {    
         CanvasRenderer renderer = gameObject.GetComponent<CanvasRenderer> ();
         renderer.renderer.sortingLayerName = renderLayer;
         renderer.renderer.sortingOrder = orderLayer;
     }

I've try also with the UI.Image component.

Can someone please point me in the right direction.

Thanks in advance.

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Answer by Kiwasi · Dec 10, 2014 at 02:52 AM

Make sure the canvas is world space. Then arrange the canvas to be behind the GameObject in the scene view.

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avatar image WingSoft · Dec 10, 2014 at 03:00 PM 0
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Thank you, that works great.

I don't know how to mark it has resolved, but I change the title...

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