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Jitter on Windows 10 Fullscreen Build
My game displays a jitter when exported as a Windows application, but runs smoothly at 60fps from within the Unity Editor (Mac or Windows), or even exported as a Mac application.
Displaying correctly within Unity:
Jittering when exported as Windows fullscreen app:
In Quality Settings, if I change the vsync count to "Every Second V Blank" the issue disappears, but the game runs at 30fps which is not acceptable.
Using:
EVGA GeForce GTX 970 4GB.
Windows 10.
Unity 5.3.5.
Answer by ofNorthMtn · Aug 24, 2016 at 06:49 AM
Eventually found a fix by using script to set these settings:
function Awake () {
QualitySettings.vSyncCount = 0; // VSync must be disabled
Application.targetFrameRate = 60;
}
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