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Question by DarwinJM · Feb 16, 2020 at 03:58 PM · buildbuild erroractivemeshfiltermesh renderer

Having a very strange issue with probuilder

Im having a weird issue were objects set to active on build time wont show up in the build.
This only happens on probuilder objects and only on builds, the objects all appear fine on the level when i play from the editor.

I recently migrated the project to HDRP and it seems to only be doing it now.

For example i have a gun object thats set non active on start and is active when i switch to it. If i place the exact same prefab in the world thats active in the editor, it will not show up in the build level but the one on the player works when i switch to it, the colliders still work on the objects but they arent being rendered at all.
I managed to get around it by parenting all my probuilder level objects to an object and using a script to set it active on start, but i have to deactivate that object before i build. This works but i would like a way to fix it so the editor versions and builds can be the same.

Im using Unity 2019.3f3 with HDRP 7.1.8 and Probuilder 4.3.0

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