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Question by khos85 · Jul 06, 2014 at 08:48 AM · movementmultiplayerplayerjerky

Multiplayer problem - 2nd player erratic movment?

Hi everyone,

I would like to ask for you input/help. I am starting to add multiplayer to my game, I could not get it done in my real games so started testing with a tutorial this kind of works. It works but when I instantiate a player/bike the 2nd bike becomes very jerky/jumpy , as if the gravity is messed or colliders are hitting all the time. I have generated a short video to demonstrate or show the issue, see here:

https://www.youtube.com/watch?v=S1VMJxqUmJ0&feature=youtu.be

I am probably doing something really stupid, I would appreciate it if someone can show me the correct way or what I am doing incorrectly perhaps. Thanks, Kim

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avatar image khos85 · Jul 06, 2014 at 08:57 PM 0
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Hi, apologies for asking so soon, wondered if anyone has any ideas on this?

avatar image meat5000 ♦ · Jul 06, 2014 at 09:01 PM 0
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Level 2 couldn't be loaded... Sort that problem out.

avatar image khos85 · Jul 06, 2014 at 09:54 PM 0
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Hi thanks for the reply, I tried that, got rid of the code that gave the error, that does seem to help a tiny bit but the view is very flickery and jumpy...seems the colliders are doing weird things?

avatar image QuestionAsker · Jul 06, 2014 at 10:25 PM 0
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Check for variables being initialized to null, or other odd values. Also, maybe if you arent using something like a Network View to check if the code belongs to a player [if(networkView.is$$anonymous$$ine)] you could have some issues.

EDIT: Also try making the bikes larger.

avatar image DoctorWho · Jul 06, 2014 at 11:16 PM 0
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I had a similar problem once, it had to do with rigid body settings, and colliders both. but that was a long time ago. yet could check them. see if any part is set to a difrent setting.

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