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How to render 3D sprites in front of UI.
Hello! I was wondering is there's a way to have my sprites be on top of the UI sprites (in a canvas).
Do you mean 3D assets? Or just textures?
Could you give a possible example of what you mean?
I don't fully understand what you mean by having sprites on top of UI.
You could probably just call those sprites inside OnGUI() and maybe manipulate priority via layers.
I mean like drag and drop a sprite into the 3D view or an empty with a sprite renderer component attached to it. I'm using the Unity 4.6+ UI system, so I'd rather not use OnGUI()
Like i mentioned I'm using the new Canvas based UI System
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