Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by NinjaRubberBand · Apr 23, 2016 at 12:27 PM · variablefunctioncomponent

Only plus one to variable in other script

Here is my script

 function Update () {
 
 
 if(clickToDrink == true && readyToDrink == true && Input.GetMouseButton(0)) {
 pickedUp = true;
 
 }
 
  readyToDrink = recogniserObject.transform.gameObject.GetComponent(recogniser).readyToDrink;
 
 
 
 if(pickedUp == true)  {
 Drink ();
 
 
 }
 
 }
 function player1Drunk () {
 gameObject.Find("Player1").GetComponent(Player1).drunkness++;
 
 }
 function player2Drunk () {
 gameObject.Find("Player2").GetComponent(Player2).drunkness++;
 }
 
 
 function Drink () {
 
         var step = speed * Time.deltaTime;
 transform.position = Vector3.MoveTowards(transform.position, cupPosition.position, step);
 if(gameObject.transform.position == cupPosition.transform.position) {
 gameObject.transform.position = cupPosition.transform.position;
 //transform.rotation.x = -0.2;
 
 yield WaitForSeconds (2);
 
 if(gameObject.tag == "P1cups") {
 gameObject.Find("PongBall").GetComponent(BallShooting).drinkFirstP1 = false;
 player1Drunk ();
 }
 
 if(gameObject.tag == "P2cups") {
 gameObject.Find("PongBall").GetComponent(BallShooting).drinkFirstP2 = false;
 player2Drunk ();
 }
 
 
 yield WaitForSeconds (0.1);
 
 
     GetComponent.<Rigidbody>().AddForce (10, 0, 0);
     pickedUp = false;
      GetComponent.<Rigidbody>().isKinematic = false;;
       GetComponent.<BoxCollider>().isTrigger = false;
       readyToDrink = false;
         zeroGravityThing.gameObject.SetActive(true);


So i took the part of the script that i use for this. Sorry if its a little messy.

But what it does is: If i click on a cup, the cup goes to my mouth and i drink it. What i want is, that everytime i click a cup and drinks it, a variable called drunkness goes one up. What ive done trying to achieve this is i call a function (depends on the player) at the yield waitforseconds (2) which is where you drink the cup, and in that function i get the variable from another script and adds one two it. But everytime i drink a cup, the counter goes up to 100 or something, and not only 1. Please help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by NinjaRubberBand · Apr 24, 2016 at 11:08 AM

bump bump bump

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

42 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to give Vector3 position to object being instantiated 1 Answer

Component as parameter 1 Answer

Changing a variable in another script with raycast 0 Answers

random loss of component variable value 2 Answers

Set a public Component variable in the Inspector 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges