Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Elit3d · Apr 30, 2015 at 03:26 PM · eventsystemnull4.6

Object reference not set to an instance of an object FirstSelected

Image of the error: http://gyazo.com/af458f1f129718b55f2f56395676fcd7

script:

 using UnityEngine;
 using UnityEngine.EventSystems;
 using System.Collections;
 
 public class FirstSelected : MonoBehaviour {
 
     EventSystem eventSystem;
     //public GameObject selected;
     public GameObject gameObject;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         eventSystem.SetSelectedGameObject(gameObject);
     }
 }
 


I believe this allows me to have certain things be selected when the UI pops up. Doesn't seem to be working correctly not really sure what I'm doing wrong

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by siaran · Apr 30, 2015 at 04:01 PM

You just have an empty EventSystem variable, it's not actually set to anything. So it's null. You'd have to do something like eventSystem = GameObject.FindObjectOfType() in your Start() function.

(Actually, try not to use GameObject.Find, maybe make your eventSystem variable public and drag the object to it in the editor? Best way depends on your specific needs of course).

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image siaran · Apr 30, 2015 at 04:02 PM 0
Share

also, you probably don't want to call SetSelectedGameObject each frame, but only when the selected gameobject changes? Just a thought.

avatar image Elit3d · Apr 30, 2015 at 04:16 PM 0
Share

so in start something like eventSystem = gameObject ??

if so then I get an error saying it cant convert a gameobject to eventsystems hmmmm

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

4.6 UI Change what 'Spacebar' is doing by default 1 Answer

4.6 UI Full controller support 0 Answers

EventSystem causes a NullRef error on restarting a level 1 Answer

OnPointerClick function not triggering 5 Answers

EventSystem - all touches have the same ID 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges