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Question by
AdeelAbbas · May 01, 2015 at 01:20 AM ·
meshmobileoptimizationandroid buildrenderer
Too much assets for mobile game
I have too much assets for my mobile game but they have low polygons but still it stucks sometime. Can anyone please tell me how to manage my assets. Currently I am using the approach of meshes rendering enables and disable and my meshes or chunks generate at runtime with random numbers. Thanks in advance.
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