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Question by
FeedMyKids1 · Oct 25, 2020 at 10:22 PM ·
assetbundleassetsgitunitypackage
How do you create an Asset (like an Asset Store asset) so that it can be used in multiple projects and UPDATE in multiple projects?
Hi,
I like to reuse systems but when I update them in one project, the same asset doesn't update in a separate project.
I'm wondering if Unity has the capability of allowing us to create an AssetBundle/UnityProject that updates SCRIPTS in other projects using the same library/bundle of scripts.
Ex. I have a text that pops up on an event but it's bugged, so I fix it in one project. I don't want to have to go into every project where I use that; I'd like to have a button that asks me if I'd like to update it since it's changed in other places.
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Best Answer
Answer by revolute · Oct 26, 2020 at 05:27 AM
You can make a custom package that is linked to git. Git dependency should get you started.