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Question by AwesomeX · Apr 28, 2015 at 03:08 PM · mousevariablefunctionrecoil

Calling function from separate script doesn't work

Getting ready to tear hair out.

This is on my main MouseLook script.

 public void ApplyRecoil (float amount)
     {
         Debug.Log ("Called Recoil");
         mouseDelta.y += amount;
     }

Then I'm trying to call the same function from a different script on my player object.

 //Recoil
             cam.GetComponent<MouseLook>().ApplyRecoil(recoil);

And it calls the Debug.Log saying "Called Recoil" but doesn't modify mouseDelta.y at all. I've never had anything like this happen, I feel helpless. As this should just WORK.

Here's a quick checklist.

Yes I have set my "recoil" variable.

Yes I have tried calling the function in the same script, and it works just fine.

Yes I am confused.

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avatar image NoseKills · Apr 28, 2015 at 03:32 PM 0
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So if you Debug.Log(mouseDelta) before and after the +=amount, you get the same output?

avatar image AwesomeX · Apr 28, 2015 at 03:42 PM 0
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Yes, the output is the same, calling it from the same script, or from a separate script, the output is the same.

avatar image Pharaoh_ · Apr 28, 2015 at 03:59 PM 0
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This might be naive (if not stupid), because you might have gotten an error, which you have not reported here, but isn't mouseDelta.y readonly? Try having a global variable which you increase by amount+mouseDelta.y and check if the problem persists.

avatar image AwesomeX · Apr 28, 2015 at 04:01 PM 0
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Even if it were, why would the function work properly on the main script, but not when called from another script?

avatar image Pharaoh_ · Apr 28, 2015 at 04:03 PM 0
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See you got me confused there. In the main post you are saying that it works on the same script, but in a reply below that you are saying

"Yes, the output is the same, calling it from the same script, or from a separate script, the output is the same.".

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