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Question by Requiem36 · Dec 07, 2016 at 04:58 PM · shadergraphicsstencilpass

Use the stencil buffer in multiple passes in a single shader

Hello, this shader wants do display Green whenever the stencil is filled with the reference value and red whenever it isn't. However, I allways have the color of the first pass but never the other. Am I doing something wrong ?

 Shader "Stencil/StencilOutline" {
     SubShader{
     Pass{
             Stencil{
             Ref 1
             Comp Equal
         }
 
         CGPROGRAM
         #pragma fragment frag
         #pragma vertex vert_img
 
         #include "UnityCG.cginc"
 
         float4 frag(v2f_img i) : COLOR{
             return float4(1,0,0,1);
         }
         ENDCG
     }
 
     Pass{
         Stencil{
             Ref 1
             Comp NotEqual
         }
         CGPROGRAM
         #pragma vertex vert_img
         #pragma fragment frag
 
         #include "UnityCG.cginc"
 
         struct v2f {
             float4 diff : COLOR;
         };
             
         float4 frag(v2f i) : COLOR{
             return float4(0,1,0,1);
         }
         ENDCG
     }
         
     }
 }
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