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Parse push notification doesn't show
Hi,
For several days now, I'm trying to send push notifications from the parse system to my android device. I have read parse push notification guide and pepoles's questions and I just can't get this to work.
This is my manifest:
 <?xml version="1.0" encoding="utf-8"?>
 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
     package="com.moveosoftware.flappydragon"
     android:versionCode="1"
     android:versionName="1.0">
 
   <uses-sdk android:minSdkVersion="10" />
 
   <uses-permission android:name="android.permission.INTERNET" />
   <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
   <uses-permission android:name="android.permission.WAKE_LOCK" />
   <uses-permission android:name="android.permission.VIBRATE" />
   <uses-permission android:name="android.permission.GET_ACCOUNTS" />
   <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
   <permission android:protectionLevel="signature" android:name="com.moveosoftware.flappydragon.permission.C2D_MESSAGE" />
   <uses-permission android:name="com.moveosoftware.flappydragon.permission.C2D_MESSAGE" />
 
   <application android:label="com.moveosoftware.flappydragon" android:icon="@drawable/app_icon">
     <activity android:name="com.unity3d.player.UnityPlayerNativeActivity">
       <intent-filter>
         <action android:name="android.intent.action.MAIN" />
         <category android:name="android.intent.category.LAUNCHER" />
       </intent-filter>
     </activity>
 
     <receiver android:name="com.parse.ParsePushBroadcastReceiver" android:permission="com.google.android.c2dm.permission.SEND">
       <intent-filter>
         <action android:name="com.google.android.c2dm.intent.RECEIVE" />
         <action android:name="com.google.android.c2dm.intent.REGISTRATION" />
         <category android:name="com.moveosoftware.flappydragon" />
       </intent-filter>
     </receiver>
 
     <service android:name="com.parse.ParsePushService" />
   </application>
 </manifest>
 
               My pushbehaviour settings:
   void Awake() {
         ParsePush.ParsePushNotificationReceived += (sender, args) => {
             #if UNITY_ANDROID
             AndroidJavaClass parseUnityHelper = new AndroidJavaClass("com.parse.ParseUnityHelper");
             AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
             AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("com.unity3d.player.UnityPlayerNativeActivity");
             // Call default behavior.
             parseUnityHelper.CallStatic("handleParsePushNotificationReceived", currentActivity, args.StringPayload);
             #endif
     };
   
 
               and my installation setup:
 void Start() {
         //Parse Installation
         if (ParseInstallation.CurrentInstallation != null && !string.IsNullOrEmpty(ParseInstallation.CurrentInstallation.DeviceToken))
         {
             Debug.Log("Device Token : " + ParseInstallation.CurrentInstallation.DeviceToken);
         }
         else
         {
             var installation = ParseInstallation.CurrentInstallation;
             installation.Channels = new List<string> { "asxas" };
             installation.SaveAsync().ContinueWith(t => {
                 if (t.IsFaulted || t.IsCanceled)
                 {
                     Debug.Log("Push subscription failed.");
                 }
                 else
                 {
                     Debug.Log("Push subscription success.");
                 }
             });
 
             
             
             //installation.
         }
     }
 
               Sorry about my bad language and thank you for reading this. I will very appreciate your help
               Comment
              
 
               
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