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How to make an animator controller efficient
I want to know if there is any way to make my animator more efficient because at this point I have too many animations and join with each other is too heavy, every time I add a new animation to my character apart it becomes more messy in sight
Answer by MSavioti · Sep 07, 2018 at 06:18 PM
Probably, the "cleanest" way to manipulate the animator is by using Animator.play("animation_name")
Check out the docs for more info: https://docs.unity3d.com/ScriptReference/Animator.Play.html
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