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Question by Xarbrough · Apr 27, 2015 at 10:10 PM · c#inputtouch

PointerClick multiple overlaying UI elements

I am trying to build a cursor visualization that shows a circle whenever a user taps or clicks the screen (Editor and iOS). I can easily write a script an use Input.GetTouch or Mouse to place graphic whenever a click happens, but I thought it might be cleaner and probably more efficient to use UI system.

My basic idea: I have a canvas that displays on top of my game and any other canvas below it. Everytime the user clicks, I display my cursor Image component. But how do I make my Pointer events go through my cursor canvas and hit other buttons below it?

I tried deactivating "Block Raycasts" on the Canvas Group, but then I don't register any IPointerDown etc events.

Any simple solution or should I just revert back to polling for input via Input.GetTouch in Update()?

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