- Home /
How to decrease drawcalls when create a terrain
I'm a newer in unity,My current work is a mobile game.
I want to use terrain system in unity to create surroundings, but i found when i create a forest,drawcalls is huge and batched is 0.
How to decrease drawcalls and increase batched when create a terrain?Please help me~~
1) Try to make the groups which will share the material ans texture and put all in one layer 2) Try to use mesh with less vertex count and if possible try to avoid much lighting 3) if its a huge terrian, then bsed on view area try to use occulion culling 4) try to use same shaders for most the objects based on the req.
Thank you. But my scene have no light and it's small,flat. I just use the "Place Tree" function in terrain system to create a forest with the same tree model
Answer by Kirbyrawr · Sep 13, 2012 at 03:29 PM
You need to play with this
Could you tell me how to find the config view? Thank you very much~!
Your answer
![](https://koobas.hobune.stream/wayback/20220613080936im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Blank Terrain 1 Answer
How my Batches can be so high? Like 40 000 batches. 0 Answers
How can I render only the directly visible terrain? 1 Answer
Make a simple tree 1 Answer
Reduce Draw call for Multiple GUI Textures with same Texture 1 Answer