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Question by Matthew0123 · Jan 23, 2013 at 06:53 AM · javascriptnetworking

Basic networking script

I need help, I can't find my error. Could it just be my network doesn't allow me to host? But shouldn't I be able to connect to my own IP address as well? Anyways I can't get the error I tried several thing. Can someone come help, very new to networking.

 var spawnPoint: Transform;
 var gameName: String;
 
 private var refreshing: boolean;
 private var hostData: HostData[];
 
 
 function Start () {
  gameName = "This_Pirate_Game_Rocks_12";
 }
 
 function Update () {
     if (!Network.isClient) {
         refreshHostList();
         Debug.Log("Refreshing List");
         if (refreshing) {
             hostData = MasterServer.PollHostList();
             Debug.Log("Getting hostData");
             if (hostData) {
                 if (hostData.Length <= 0) {
                     Debug.Log("No sever found. Starting sever.");
                     startServer();
                     Debug.Log(hostData.Length);
                 }
                 else {
                     Network.Connect(hostData[0]);
                     Debug.Log("You're connect to the server!");
                 }
             }
         }
     }
 
 }
 
 function spawnPlayer() {
     Network.Instantiate(playerPrefab, spawnPoint.position, Quaternion.identity, 0);
 }
 
 function startServer() {
     Network.InitializeServer(32,25001, !Network.HavePublicAddress);
     MasterServer.RegisterHost(gameName, "Wonderful Pirate Game", "HI");
     Debug.Log("Created server!");
 }
 
 function refreshHostList() {
     MasterServer.RequestHostList(gameName);
     refreshing = true;
 }
 
 function OnConnectedToServer() {
     spawnPlayer();
 }


I put debug log codes in and everything is running. But I'm not sure what the error is. The last line of code which is access is this one

Debug.Log(hostData.Length); and it returns 0 every time so I am taking a guess and it isn't initializing my server.

Help please? Thanks.

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avatar image Matthew0123 · Jan 23, 2013 at 11:06 PM 0
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Bump

avatar image Matthew0123 · Jan 25, 2013 at 10:33 PM 0
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Bump

avatar image Matthew0123 · Jan 26, 2013 at 04:20 AM 0
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Another Bump! Someone please help!

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Answer by maroien88 · Jan 24, 2013 at 12:30 AM

remplace the line MasterServer.RegisterHost(gameName, "Wonderful Pirate Game", "HI"); with this and test

MasterServer.RegisterHost("This_Pirate_GR_12", "Wonderful_Pirate", "l33t game for all");

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avatar image Matthew0123 · Jan 24, 2013 at 12:48 AM 0
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Did not help. If it was because you think gameName was null or undefined then you're incorrect cause it does have a value.

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