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Question by Joseph118 · Feb 22, 2013 at 12:55 PM · javascriptcollisiontriggervariablenon-static

Error(non static member): using public variable from other script JS

i have this code from a script I created for collision

function onTriggerEnter(col : Collision)

 {
     if(col.gameObject.name == "Current Power Up")
     {
     Destroy(col.gameObject);
     powerUp.countDown = powerUp.powerUpTime;
     }
 }

and needs to access this variables and change the values

 public var powerUpTime : float = 10.0; 
 public var powerUpEffectTime : float = 5.0;


I get this error.....how can i solve it?

Assets/snakeCollision.js(16,17): BCE0020: An instance of type 'powerUp' is required to access non static member 'countDown'.

Assets/snakeCollision.js(16,37): BCE0020: An instance of type 'powerUp' is required to access non static member 'powerUpTime'.

this will also be helpfull in future when i get to make the power up effecting the character.

Thanks in advance Joseph

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avatar image Joseph118 · Feb 22, 2013 at 01:19 PM 0
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after a bit research i found that i made some errors my self.. Collision should be Collider and OnTriggerEnter is written wrong, anyway... i managed to get it to work

 function OnTriggerEnter(col : Collider)
 {
 
     if(col.gameObject.name == "Current Power Up")
     {
     Debug.Log("Trigger Successfull");
     Destroy(col.gameObject);
     powerUpScript.countDown = powerUpScript.powerUpTime;
     }
     
 }

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Answer by Joseph118 · Feb 22, 2013 at 02:49 PM

after a bit research i found that i made some errors my self.. Collision should be Collider and OnTriggerEnter is written wrong, anyway... i managed to get it to work

function OnTriggerEnter(col : Collider) {

 if(col.gameObject.name == "Current Power Up")
 {
 Debug.Log("Trigger Successfull");
 Destroy(col.gameObject);
 powerUpScript.countDown = powerUpScript.powerUpTime;
 }

}

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