Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by cannatown · Apr 26, 2015 at 09:53 PM · javascripttransformnullreferenceexception

NullReferenceException: Object reference not set to an instance of an object

The following code detects the difference between the player and the enemy. I'm getting this error:

NullReferenceException: Object reference not set to an instance of an object

Can someone please explain what I'm doing wrong? I'm new to Unity, so an in-depth explanation would be nice.

 var player : Transform;
 
 var distance = Vector3.Distance(player.transform.position, this.transform.position);
 var attackDistance : float = 0.1;
 
 function Update() {
     // If the player is in the enemy's distance
     if (distance <= attackDistance) {
         transform.LookAt(player);
         print("enemy about to attack");
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by karljj1 · Apr 26, 2015 at 09:55 PM

The null reference error is occurring because you are trying to use the player variable and it has nothing assigned to it.

Have you assigned anything to the player variable in the inspector? Look at where you attached the script and you will see a slot called player, you need to drag the GameObject that is the player into this slot.

Also your distance calculation should probably be in the Update function as it will only be calculated once in your code:

  var attackDistance : float = 0.1;
  
  function Update() {

  var distance = Vector3.Distance(player.transform.position, this.transform.position);

  // If the player is in the enemy's distance
  if (distance <= attackDistance) {
      transform.LookAt(player);
      print("enemy about to attack");
  }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image cannatown · Apr 27, 2015 at 02:32 AM 0
Share

I do have the player assigned to the variable in the inspector, and I was still getting an error until I put the distance variables inside the update function. Thanks :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to translate object one movement with script 1 Answer

NullReferenceException in follow function 0 Answers

Getting an object to rotate back to zero after key is released 2 Answers

Error: not a member of 'UnityEngine.GameObject[]'. 2 Answers

The infamous NullReferenceException again 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges