Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by awplays49 · Apr 25, 2015 at 08:37 PM · lightinglight

Changing radius/diameter of spotlight

How to do? There is no area range option for me, but the forums say to find it in the light component, which there is none.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by iagoccampos · Apr 25, 2015 at 08:55 PM

 using UnityEngine;
 using System.Collections;
 
 public class ChangeLight : MonoBehaviour {
 
    private Light light;
 
    void Awake()
    {
       light = GetComponent<Light>();
       light.range = 10;
       light.spotAngle = 30;
    }
 }

Are you trying to do it?

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image awplays49 · Apr 25, 2015 at 09:04 PM 0
Share

How can I do it in editor?

avatar image iagoccampos · Apr 25, 2015 at 09:18 PM 0
Share

You mean , how to change the "area range" value ​​in the inspector? There is no "area range", there is a areaSize but it can't be changed in inspector, only via script.

avatar image awplays49 · Apr 25, 2015 at 09:20 PM 0
Share

That's so stupid. How can I suggest that as a feature?

avatar image Addyarb · Apr 25, 2015 at 09:26 PM 0
Share

You can change nearly any variable on the spotlight Light component just by dragging the slider/adjusting the value on the component. Can you state specifically what you're trying to do? Check my answer for adjusting values within the editor via script using public variables.

avatar image
0

Answer by Addyarb · Apr 25, 2015 at 08:57 PM

 Attach something like this to the gameObject that has the spotlight attached.
 
 public float intensity;
 public float spotAngle;
 public float range;
 
 public Light myLight;
 
 void Start()
 {
  myLight = GetComponent<Light>();
  myLight.spotAngle = spotAngle;
  myLight.range = range;
  myLight.intensity = 7;
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D Lighting Effects in Unity? 0 Answers

WebGl : lights does not working well 1 Answer

Lighting doesn't work properly in WebGL build 0 Answers

Shader? Light magnifying wall?? 1 Answer

Point light from particles in Unity particle pack disappear outside of camera 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges