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Question by Danilo Nishimura · Mar 24, 2011 at 05:34 PM · textureoptimizationtexture2dmemory

Texture and Texture2D for GUI (simple question)

Is the Texture2D heavier than Texture in terms of memory and/or processing?

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Answer by Statement · Mar 24, 2011 at 06:00 PM

No, Texture is just a base class. I don't think you can use a texture directly. What is your choice?

Base class for texture handling. Contains functionality that is common to both Texture2D and RenderTexture classes.

  • See also Cubemap and MovieTexture, which also inherit from Texture.
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avatar image Danilo Nishimura · Mar 24, 2011 at 06:12 PM 0
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I used GUI.DrawTexture(Rect, Texture), worked fine without specifying it as Texture2D. I made an public Texture and applyied manually on the gameobject's script before compiling. Thank you for the info.

avatar image Statement · Mar 24, 2011 at 06:37 PM 0
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Yeah, you can plug 2d textures in there since it's a subclass of texture. all subclasses should be pluggable.

avatar image Nition · May 16, 2014 at 02:02 AM 0
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Danilo meant that you can use Texture rather than Texture2D. You can use the base class directly as long as you don't need the extra features of Texture2D.

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