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Question by zenforhire · Apr 25, 2015 at 02:39 AM · drawcallsatlas

Different mesh draw call count for test and production scene

Hi All,

Mesh assets were created to use an texture atlas. All use the same material. In a test scene, all the assets use one draw call or less. When used in game as collection of board hexes, some use 4 calls. Some use 8 calls. We turn off the GameObject to get difference to come up with the draw call count in game. Appreciate any insight.

Cheers

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avatar image troien · Apr 25, 2015 at 11:51 AM 1
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Is there a difference in the lights between the scenes? As lights can add extra drawcalls for each object.

$$anonymous$$y advice would be to go to: window --> Frame Debugger

As this window will give you more information about where these drawcalls come from. If both scenes use a different amount of draw calls, this window should display it.

ps. The frame debugger is new in Unity 5.

avatar image zenforhire · Apr 25, 2015 at 03:35 PM 0
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Thanks troien! The production scene has 4 directional lights. The test scene only one. Turned one off at a time. Sure enough, huge drop in draw calls as each one turned off. We are on the 4.5 build. No frame debugger. Have to figure out why they did this. They have them facing each compass direction. Even lighting from all directions?

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