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Master Server Explanation?
I've been trying to figure this out for a while and recently found the Barebones Master Server Framework. I'd like to double check if I understand this correctly so right me if I'm wrong.
To make a multiplayer game where players connect to an external master server rather than a player hosting a server locally I'd have to make a separate scene which builds and runs the game as the master server and run it from an external server hosting website.
Then I link my client scene to this master server via IP and port. Anyone running the client scene connects to the master scene.
Right?
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