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How do I check if X position is increased by 5?
I want to make a prefab do something when after its X position has been increased to 5.
Does anyone know how I can check if the X position of a prefab is increased by 5.
I am using C#. Any clue as of how I can do this would be greatly apreciated.
Answer by alpaca of zion · Feb 02, 2013 at 05:00 PM
Here is some pseudo code.
private Vector3 startPos;
void Start()
{
startPos = transform.position;
}
void Update
{
if (transform.position.x + 5 >= startlocation.x)
DoYouLogicHere;
}
Note: The methods are called "Start" and "Update", not with an "on".
haha, I'm program$$anonymous$$g in Java for my "real" job right now.
Thank you for the quick answer! But I get the error message startlocation doesn't exist. Do you know where I set it up and/or get it from?
Script for the prefab:
using UnityEngine;
using System.Collections;
public class Projectile : $$anonymous$$onoBehaviour
{
public static bool c = true;
public float ProjectileSpeed;
public GameObject ExplosionPrefab;
private Transform myTransform;
void Start ()
{
myTransform = transform;
}
void Update ()
{
if (c==true)
{
float amtTo$$anonymous$$ove = ProjectileSpeed * Time.deltaTime;
myTransform.Translate(Vector3.left * amtTo$$anonymous$$ove);
if (transform.position.x + 5 >= startlocation.x)
print ("hey");
}
else if (c==false)
{
float amtTo$$anonymous$$ove = ProjectileSpeed * Time.deltaTime;
myTransform.Translate(Vector3.right * amtTo$$anonymous$$ove);
}
}
void OnTriggerEnter (Collider otherObject)
{
if (otherObject.tag == "enemy")
{
if (Player.Score >= 1000)
Application.LoadLevel (4);
Destroy(gameObject);
Enemy.c = false;
}
}
}
Change line 27 to
if (transform.position.x + 5 >= myTransform.position.x)
Include the rest of alpaca's example code, not just parts of it. And consider he might have used the wrong variable name at some point. $$anonymous$$aybe you can think of a variable name that would make more sense at that place...
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