Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fahimalavi · Aug 07, 2015 at 08:38 PM · androidfacebookapkgoogle play gamesandroidplugin

APK size 70 mb more then editor log

My apk size was 130 mb I realized that facebook sdk and google play services are using quite alot of memory. So I successfully deleted them from my project. But still my apk file is 60 mb higher. I noticed in editor logs that a lot of dll are getting included. Complete size should be 41 mb but in reality i am getting 110 mb right now. Editor logs

 Textures      19.6 mb     47.7% 
 Meshes        2.5 mb     6.0% 
 Animations    203.6 kb     0.5% 
 Sounds        0.3 kb     0.0% 
 Shaders       4.5 mb     11.0% 
 Other Assets  9.4 mb     22.8% 
 Levels        727.4 kb     1.7% 
 Scripts       221.1 kb     0.5% 
 Included DLLs 3.9 mb     9.6% 
 File headers  89.7 kb     0.2% 
 Complete size 41.1 mb     100.0% 
 
 Used Assets, sorted by uncompressed size:
  4.5 mb     11.0% Resources/unity_builtin_extra
  2.7 mb     6.5% Assets/assets/Terrain_grass2_assets.jpg
  2.7 mb     6.5% Assets/assets/terrain1_0001_Layer-1.png
  2.4 mb     5.7% Assets/New Terrain 9.asset
  2.4 mb     5.7% Assets/New Terrain 8.asset
  2.4 mb     5.7% Assets/New Terrain 7.asset
  2.4 mb     5.7% Assets/New Terrain 6.asset
  2.4 mb     5.7% Assets/New Terrain 5.asset
  2.4 mb     5.7% Assets/New Terrain 2.asset
  2.4 mb     5.7% Assets/New Terrain.asset
  1.5 mb     3.6% Assets/Gui-ButtonETC/robot-combat_0001.jpg
  1.3 mb     3.2% Assets/Gui-ButtonETC/loading.png
  840.3 kb     2.0% Assets/Meshes/Robots/white/RobotRig-Joints_spine_Material_White.mb
  840.3 kb     2.0% Assets/Meshes/Robots/Red/RobotRig-Joints_spine_Material_Red.mb
  840.3 kb     2.0% Assets/Meshes/Robots/Grey/RobotRig-Joints_spine_Material_aircraftMetal.mb
  475.4 kb     1.1% Assets/Robot-Warfare_Sixth_Stage/NavMesh.asset



 
 Reloading assemblies due to reload request.
 Begin MonoManager ReloadAssembly
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
 Registering custom dll's ...
 Non platform assembly: data-1693A020 (this message is harmless)
 Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\androidplayer/UnityEditor.Android.Extensions.dll
 Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iossupport/UnityEditor.iOS.Extensions.dll
 Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\wp8support/UnityEditor.WP8.Extensions.dll
 Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\metrosupport/UnityEditor.Metro.Extensions.dll
 Register platform support module: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\blackberryplayer/UnityEditor.BB10.Extensions.dll
 Registered in 0.035837 seconds.
 Non platform assembly: C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
 Loading C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
 Non platform assembly: C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
 Loading C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
 Non platform assembly: C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
 Loading C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
 Non platform assembly: C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll (this message is harmless)
 Loading C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll into Unity Child Domain
 Non platform assembly: C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-UnityScript.dll (this message is harmless)
 Loading C:\Unity Workspace\trials\light\Library\ScriptAssemblies\Assembly-UnityScript.dll into Unity Child Domain
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.6.3\Unity.PackageManager.dll (this message is harmless)
 Loading C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.6.3\Unity.PackageManager.dll into Unity Child Domain
 Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.3\UnityEngine.UI.dll (this message is harmless)
 Loading C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.3\UnityEngine.UI.dll into Unity Child Domain
 Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.3\Editor\UnityEditor.UI.dll (this message is harmless)
 Loading C:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.3\Editor\UnityEditor.UI.dll into Unity Child Domain
 Non platform assembly: C:\Unity Workspace\trials\light\Assets\Plane\Assets\Facebook\Scripts\IFacebook.dll (this message is harmless)
 Loading C:\Unity Workspace\trials\light\Assets\Plane\Assets\Facebook\Scripts\IFacebook.dll into Unity Child Domain
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
 Loading C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll (this message is harmless)
 Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
 [00:00:02] Enlighten: Finished 1 Layout Systems job (2.03s execute, 0.00s integrate, 2.04s wallclock)
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
 Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iossupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll (this message is harmless)
 [00:00:02] Enlighten: Finished 16 Create System jobs (0.25s execute, 0.00s integrate, 0.08s wallclock)
 Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
 [00:00:02] Enlighten: Finished 1 Create SystemAtlas job (0.00s execute, 0.00s integrate, 0.01s wallclock)
 [00:00:02] Enlighten: Started  Clustering job, hash: 0xd01155d9b07e880c0c11e031ca395dbc
 [00:00:02] Enlighten: Started  Clustering job, hash: 0xc0ae6da3d7a1ee1a5d99e42486fe7c47
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
 [00:00:02] Enlighten: Finished Clustering job, hash: 0xd01155d9b07e880c0c11e031ca395dbc (0.10s execute, 0.00s integrate)
 [00:00:02] Enlighten: Finished Clustering job, hash: 0xc0ae6da3d7a1ee1a5d99e42486fe7c47 (0.10s execute, 0.00s integrate)
 [00:00:02] Enlighten: Started  Clustering job, hash: 0xe0b86931f3ad8e204ce8c7ae0c7a5157
 [00:00:02] Enlighten: Started  Clustering job, hash: 0xaf95bbb633cd5d31d81cae46ba2ed90d
 Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
 [00:00:02] Enlighten: Finished Clustering job, hash: 0xe0b86931f3ad8e204ce8c7ae0c7a5157 (0.05s execute, 0.00s integrate)
 [00:00:02] Enlighten: Finished Clustering job, hash: 0xaf95bbb633cd5d31d81cae46ba2ed90d (0.05s execute, 0.00s integrate)
 [00:00:02] Enlighten: Started  Clustering job, hash: 0xc6f600e1435dd03578140e07ed53e4a6
 [00:00:02] Enlighten: Started  Clustering job, hash: 0x56a33a7551e7df46ebaef9938f6bb77f
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
 Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
 Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fahimalavi · Aug 08, 2015 at 07:08 AM 0
Share

Just to add I am using system.IO for persistant storage and admobs for ads

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Unsupported major.minor version 52.0 - Android Build Error 2 Answers

Game wont open on android phone 1 Answer

Google Play ShowLeaderBoard(); won't show 0 Answers

Showing "not a valid apk file" while uploading to playstore and Not able to install my apk directly to Bluestacks also . 0 Answers

Google play code I don't know where to use it 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges