- Home /
Tell difference between Undo & Redo on callback
For my editor extension I've tried getting undo/redo working, but have had trouble getting it to play well with Unity's undo/redo system so I've rolled my own and it is almost fully functional.
My issue is this. If control+Z is pressed my gui doesn't get an event for control+Z as I believe this was 'used' by Unity's undo handler. Nothing will fire if i ask for both control & Z to be down. If I do just control or just Z my code works fine.
I have subscribed to the UndoRedoPerformed event, but I can't figure out how to tell if an undo or redo was performed. Any ideas?
Your answer
![](https://koobas.hobune.stream/wayback/20220611230922im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Listen to Keyboard Events on EditorWindow 1 Answer
Undo.RecordObject isn't working. 7 Answers
Editor Color Picker issues 0 Answers
How to override geometry of a procedurally generated sprite in Editor Mode 0 Answers
Undo asset replace? *emergency D:* 3 Answers