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               Question by 
               rhinos74 · Apr 24, 2015 at 05:56 AM · 
                physics2dedge detection  
              
 
              Check if a gameobject surrounded by colliders
I need to know if my gameobject is surrounded by 2D edgeColliders in order to know if its trapped or not. I tried to send raycast around gameobject 360 degree but i couldn't solve the issue!
Here is the code for raycasting
                     isTrapped = true;
                     for(int i =0;i<=360;i++)
                     {
                         Vector3 direction = new Vector3(Mathf.Cos(i*0.0174f),Mathf.Sin(i*0.0174f),0);
                         RaycastHit2D hit  = Physics2D.Raycast(raycastObject.transform.position,direction,35f,layermask);
                         Debug.DrawRay(raycastObject.transform.position,direction,Color.green);
                         if(hit.collider==null && hit.collider==null)
                             isTrapped=false;
                     }
                     if(isTrapped)
                         Debug.Log("isTrapped = true");
Basically what i wanted to check is below image. X,Y,Z are dynamically changing so i cannot use sphere cast 
and
 
                 
                untitled-1.png 
                (19.8 kB) 
               
 
              
               Comment
              
 
               
              You could check if gameObject is in XYZ by checking
1) Are point X and gameObject are on the same side of line YZ?
2) Are point Y and gameObject are on the same side of line XZ?
3) Are point Z and gameObject are on the same side of line XY?
If 1-3 are true then gameObject is inside xyz
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                