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Question by
risingvexx · Sep 18, 2013 at 08:06 PM ·
textures3dsmaxmax3ds
Exporting from 3ds Max
I made an textured scene in 3ds max, with some standard, blend and multi objects. I tried exporting it as .obj and .fbx to unity but it doesn't seem to work, i get some textures right and others as standard gray material or with wrong mappings. Is there anything i need to do on 3ds max before exporting to unity?
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I have the same problem, anyone has a good approach to this?
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