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Android build not running at target frame rate: Semaphore.WaitForSignal
Okay I searched for this problem all over the internet and still can't find the solution. I'm running my game on Android and my game's fps is inconsistent and even drops to 30fps for a long time (target 60fps). Here's the profiler screenshot below. For the note, my game's pretty simple and there isn't any expensive draw calls or heavy texture rendering. As you can see, most of the time goes to Semaphore.WaitForSignal. Please help..
Unity version: 2019.4.18
[1]: /storage/temp/175572-screen-shot-2021-02-07-at-210410.png
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