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               Question by 
               elothought · Apr 02, 2016 at 10:36 PM · 
                xmlsecurityxmlserializer  
              
 
              Serialization and XML
I want to avoid including xml files with my game, as I know these are easy to manipulate by the player outside of the game. How could I convert the xml file or simply the data within the xml file into a binary file ?Also, correct me if I am wrong in calling this a binary file :). I know this would not make the data 100% safe, but I am certain it is more difficult to manipulate it.
Basically, I want to serialize my xml file (or data within the file) before sending the game out so that I do not have to include the xml files. Thanks for any help or direction! :)
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              Answer by elothought · Apr 03, 2016 at 04:06 AM
I found an answer that works for me using encryption. Here is the link I used: http://docs.unity3d.com/Manual/protectingcontent.html
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                