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Question by Kinger61 · May 24, 2015 at 07:04 PM · c#audioscenesoundload

Play Audio Through Scenes

Ok I have two audio clips..1 of them is MenuMusic, the other is MainGameMusic...I have three scenes, Title scene, Store scene and MainGame scene.. I want the MenuMusic to play when the game is initally loaded and displays the Title Scene, if the player clicks on the Store button, it loads the Store scene and i want the music from Title scene to continue playing, however if they click MainGame button on the Title scene, it loads the MainGame scene, in this case i want the MenuMusic to stop playing and the MainGameMusic to begin...When the player dies, they go to the Title Scene so MainGameMusic needs to stop and MenuMusic begins again

Currently I have the MenuMusic and the MainGameMusic attached to a gameObject in their own scenes and to just play on awake and loop.. Any help would be great, thanks

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